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yhl Guest
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Posted: Thu Apr 15, 2004 1:11 pm Post subject: how to implement OpenGL in Delphi.net |
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how to implement OpenGL in Delphi.net
Thanks!
yhlpeter
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Dominique Louis Guest
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Posted: Fri Apr 16, 2004 8:59 am Post subject: Re: how to implement OpenGL in Delphi.net |
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yhl wrote:
| Quote: | how to implement OpenGL in Delphi.net
Thanks!
yhlpeter
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If you are really determined to you could try and use Tao
http://www.randyridge.com/Tao/Default.aspx
Personally, I don't see the point of tieing a cross-platform API like
OpenGL to Microsoft technology, not to mention the performance hit.
Have you thought of using just normal Delphi, Kylix or FreePascal ( runs
on Linux, FreeBSD, NetBSD, DOS, Win32, OS/2, BeOS, SunOS (Solaris), QNX
, Classic Amiga and work is being done on MacOS and MacOS X and also has
a Delphi compatability mode ) for cross-platform development. OpenGL
runs on almost all those OSes.
Those compilers all work really well with JEDI-SDL as well .
Dominique Louis
http://www.DelphiGamer.com := go on, write a game instead;
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yhl Guest
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Posted: Sat Apr 17, 2004 2:16 am Post subject: Re: how to implement OpenGL in Delphi.net |
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thanks!
I know implement in C# has a API in :
Web: http://csgl.souceforge.net
thanks all help!
"Dominique Louis" <savage (AT) delphigamer (DOT) com> ????
news:407f9fbe$1 (AT) newsgroups (DOT) borland.com...
| Quote: | yhl wrote:
how toOpenGL in Delphi.net
Thanks!
yhlpeter
If you are really determined to you could try and use Tao
http://www.randyridge.com/Tao/Default.aspx
Personally, I don't see the point of tieing a cross-platform API like
OpenGL to Microsoft technology, not to mention the performance hit.
Have you thought of using just normal Delphi, Kylix or FreePascal ( runs
on Linux, FreeBSD, NetBSD, DOS, Win32, OS/2, BeOS, SunOS (Solaris), QNX
, Classic Amiga and work is being done on MacOS and MacOS X and also has
a Delphi compatability mode ) for cross-platform development. OpenGL
runs on almost all those OSes.
Those compilers all work really well with JEDI-SDL as well .
Dominique Louis
http://www.DelphiGamer.com := go on, write a game instead;
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Eric Grange Guest
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Posted: Mon Apr 19, 2004 8:11 am Post subject: Re: how to implement OpenGL in Delphi.net |
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CsGL has been abandonned and Tao is the only surviving OpenGL
under .net project.
Also note that if Tao has limited extensions support
(ie. they'll work more or less, though not always in
a usable fashion), CsGL doesn't have proper OpenGL extensions
support.
Note that you may experience some issues with Tao under
Delphi.net as it isn't a supported platform (ie. stick to
C# if you want to play with Tao).
Anyway, as Dominique pointed, using OpenGL under .Net won't
be very rewarding, MS did their best to prevent that, from the
lack of support to the expensive call overhead that'll hit
OpenGL applications plenty (OpenGL philosophy is "many cheap calls",
vs. DirectX's "few expensive calls", but under .Net all calls
have been made expensive).
Eric
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