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[OpenGL] how to rotate camera? (gluLookAt)

 
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ERIC
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PostPosted: Thu Sep 21, 2006 3:48 am    Post subject: [OpenGL] how to rotate camera? (gluLookAt) Reply with quote



I am using gluLookAt to set a position of a camera.
I would like this camera just to look "ahead" (instead of pointing at
specified coords) basing on given rotations (turn-angle, pitch-angle,
roll-angle).

How can I do so?
Thank you in advance.
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PostPosted: Thu Sep 21, 2006 8:11 am    Post subject: Re: [OpenGL] how to rotate camera? (gluLookAt) Reply with quote



Hoi Eric

You need to repost your message on the Borland news server to make
everybody see it and possibly answer your message.

How to post to Delphi newsgroups:
<http://delphi.wikia.com/wiki/Delphi_Newsgroups>
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