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(OpenGL) Looking at the world from a moving/rotating camera

 
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PostPosted: Mon May 03, 2004 8:54 am    Post subject: (OpenGL) Looking at the world from a moving/rotating camera Reply with quote



Assume that we have a moving object (a man, a car, or a space craft etc)
with an attached camera.
Camera is attached to distance (dx,dy,dz) and rotational offset (rx,ry,rz)
with respect to the moving object's reference point. For example if the
camera attached on top (dx,dy,dz) of a car and looking forward and slightly
downward (rx,ry,rz).
Now assume that we are moving/rotating our object (driving the car) so the
camera moves/rotates along with it.

How we can see the world/scene from this moving camera ?
Is there any demo and/or code segment explaining how to look at the world
via this type of moving/rotating camera?

Thx.


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THeDriller
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PostPosted: Mon May 03, 2004 6:55 pm    Post subject: Re: (OpenGL) Looking at the world from a moving/rotating ca Reply with quote



Are you using opengl dx or ?


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Guest






PostPosted: Tue May 04, 2004 1:36 pm    Post subject: Re: (OpenGL) Looking at the world from a moving/rotating cam Reply with quote



Subject : Re: (OpenGL) Looking at the world from a moving/rotating camera
I use OpenGL

Quote:
Are you using opengl dx or ?



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