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Guest
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Posted: Mon May 03, 2004 8:54 am Post subject: (OpenGL) Looking at the world from a moving/rotating camera |
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Assume that we have a moving object (a man, a car, or a space craft etc)
with an attached camera.
Camera is attached to distance (dx,dy,dz) and rotational offset (rx,ry,rz)
with respect to the moving object's reference point. For example if the
camera attached on top (dx,dy,dz) of a car and looking forward and slightly
downward (rx,ry,rz).
Now assume that we are moving/rotating our object (driving the car) so the
camera moves/rotates along with it.
How we can see the world/scene from this moving camera ?
Is there any demo and/or code segment explaining how to look at the world
via this type of moving/rotating camera?
Thx.
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THeDriller Guest
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Posted: Mon May 03, 2004 6:55 pm Post subject: Re: (OpenGL) Looking at the world from a moving/rotating ca |
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Are you using opengl dx or ?
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Guest
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Posted: Tue May 04, 2004 1:36 pm Post subject: Re: (OpenGL) Looking at the world from a moving/rotating cam |
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Subject : Re: (OpenGL) Looking at the world from a moving/rotating camera
I use OpenGL
| Quote: | Are you using opengl dx or ?
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