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Possible improve the code with decal/ map|reduce and other t

 
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mamcx
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PostPosted: Wed Aug 23, 2006 1:09 am    Post subject: Possible improve the code with decal/ map|reduce and other t Reply with quote



I'm the main (and only!) MUTIS (mutis.sourceforge.net) developer, a
convertion of the Lucene open source search engine.

Currently, I'm coding this under Delphi.NET. That, together with my
little time and lack of human help, is becoming a wall for the project.

I think if I can build a solid fundation to cross-compile it to Delphi
Win32 I can get the help is necesary.

For archieve this, I need solve:

1. Multi-thread code. I need a solution taht work across plataform for
controling multi-threading reading and acces to engine files.

2. Something that translate arraylist, objectlist, vector and that stuff
so the .NET code work under Win32.

3. Any way to reduce the code. Lucene is very-self contained but a lot
is very repetitive, I wonder how improve this.

Is map/reduce a good sustitute for archive threading? (I confese that I
don't know much about this)

Is good try to port Decal for .NET so i can have a only way to archive
the same under both plataforms?
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mamcx
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PostPosted: Fri Aug 25, 2006 12:14 am    Post subject: Re: Possible improve the code with decal/ map|reduce and oth Reply with quote



This is not the correct group for this?
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