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Marco Guest
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Posted: Mon Jun 28, 2004 9:53 am Post subject: TImage Problem |
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Hi, this is my code:
//--------------------------------------------------------------
TImage* Image1 = new TImage(NULL);
Image1->Height = dis_prg->Height;
Image1->Width = dis_prg->Width;
Image1->Top = Top+100;//dis_prg->Top;
Image1->Left = Left+200;//dis_prg->Left+100;
Image1->Canvas->CopyRect(Image1->ClientRect, dis_prg->GetCanvas(), dis_prg->ClientRect);
ImageList_List->Add(Image1->Picture->Bitmap, NULL);
dis_prg->Visible = false;
Image1->Visible = true;
//--------------------------------------------------------------
In this way Image1 does not come visualized.
If i put a TImage Object in my form and i use this code:
//--------------------------------------------------------------
Image1->Height = dis_prg->Height;
Image1->Width = dis_prg->Width;
Image1->Top = Top+100;//dis_prg->Top;
Image1->Left = Left+200;//dis_prg->Left+100;
Image1->Canvas->CopyRect(Image1->ClientRect, dis_prg->GetCanvas(), dis_prg->ClientRect);
ImageList_List->Add(Image1->Picture->Bitmap, NULL);
dis_prg->Visible = false;
Image1->Visible = true;
//--------------------------------------------------------------
all work correctly.
Any idea?
Thanks in advanced.
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Ramy Guest
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Posted: Mon Jun 28, 2004 10:07 am Post subject: Re: TImage Problem |
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Hi :-)
I think that to show the Image you must give it a 'Parent'...
You should add the line -
Image1->Parent = this; // Better solution
or
Image1->Parent = Form1;
If the image should be shown on Form1;
Ramy
"Marco" <mleaerdini (AT) hotmail (DOT) it> wrote:
| Quote: |
Hi, this is my code:
//--------------------------------------------------------------
TImage* Image1 = new TImage(NULL);
Image1->Height = dis_prg->Height;
Image1->Width = dis_prg->Width;
Image1->Top = Top+100;//dis_prg->Top;
Image1->Left = Left+200;//dis_prg->Left+100;
Image1->Canvas->CopyRect(Image1->ClientRect, dis_prg->GetCanvas(), dis_prg->ClientRect);
ImageList_List->Add(Image1->Picture->Bitmap, NULL);
dis_prg->Visible = false;
Image1->Visible = true;
[...] |
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Corey Murtagh Guest
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Posted: Mon Jun 28, 2004 10:12 am Post subject: Re: TImage Problem |
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Marco wrote:
| Quote: | Hi, this is my code:
//--------------------------------------------------------------
TImage* Image1 = new TImage(NULL);
Image1->Height = dis_prg->Height;
Image1->Width = dis_prg->Width;
Image1->Top = Top+100;//dis_prg->Top;
Image1->Left = Left+200;//dis_prg->Left+100;
Image1->Canvas->CopyRect(Image1->ClientRect, dis_prg->GetCanvas(), dis_prg->ClientRect);
ImageList_List->Add(Image1->Picture->Bitmap, NULL);
dis_prg->Visible = false;
Image1->Visible = true;
//--------------------------------------------------------------
In this way Image1 does not come visualized.
|
When you're creating any VCL control at runtime you have to set the
parent control. For example:
Image1->Parent = Form1;
Also you may find that changing the height and/or width of a TImage at
runtime doesn't change the size of the underly graphic. If you load a
100x100 image into a TImage at design time, then resize the TImage at
runtime to 200x200, you probably can't draw on the extra space.
To solve this, prepare your image in a TBitmap and assign it to the TImage:
TImage* Image1 = new TImage(NULL);
Image1->Parent = Form1;
Image1->Height = dis_prg->Height;
Image1->Width = dis_prg->Width;
Image1->Top = Top + 100;
Image1->Left = Left + 200;
Graphics::TBitmap* bmp = new Graphics::TBitmap();
bmp->Width = dis_prg->Width;
bmp->Height = dis_prg->Height;
TRect r = TRect(0, 0, bmp->Width, bmp->Height);
bmp->Canvas->CopyRect(r, dis_prg->GetCanvas(), r);
Image1->Picture->Bitmap->Assign(bmp);
delete bmp;
//...
Image1->Visible = true;
| Quote: | If i put a TImage Object in my form and i use this code:
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The designer assigns the parent control for you.
--
Corey Murtagh
The Electric Monk
"Quidquid latine dictum sit, altum viditur!"
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Marco Guest
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Posted: Mon Jun 28, 2004 11:51 am Post subject: Re: TImage Problem |
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Thanks Ramy and Thanks Corey.
Now work correct.
I've another litle problem.
When i start my application i don't know how many bitmap files i have to show.
How can i initialize different bitmap-area on the MainForm after to have read how many bitmap i have to show?
Can i use a list of TRect with different coordinates where i
put my bitmap files?
Thanks again.
Marco
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Steve Aletto Guest
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Posted: Mon Jun 28, 2004 1:03 pm Post subject: Re: TImage Problem |
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| Quote: | When i start my application i don't know how many bitmap files i
have to show.
How can i initialize different bitmap-area on the MainForm after to
have read how many bitmap i have to show?
Can i use a list of TRect with different coordinates where i
put my bitmap files?
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I'd use an array of pointers to Image instead.
Untested:
TImage **MyImage;
const int NumImages = 10;
MyImage = new TImage *[NumImages];
for (int i = 0; i < NumImages; i++)
{
MyImage[i] = new TImage(NULL);
MyImage[i]->Parent = this;
}
...do what you want with MyImage[]...
for (int i = 0; i < NumImages; i++)
delete MyImage[i];
delete[] MyImage;
HTH,
Steve.
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Marco Guest
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Posted: Mon Jun 28, 2004 1:28 pm Post subject: Re: TImage Problem |
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Thank you very much Steve, your solution is better.
Bye.
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