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Miguel Angel Polo Guest
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Posted: Wed May 12, 2004 11:08 pm Post subject: Using OpenGL with Builder 6 |
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Hi
I'm programming an app (a L-System editor and viewer) and I wanted to
embed my OpenGL graphic output inside my app.
The planned GUI is something like that:
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The goal is to have the possibility of changing L-System rules and
propierties and watch changes on-the-fly, and I'd rather show all the
elements in the same window.
Any component?? Any piece of advice?? #include <GL/glut.h> is enough??
TIA, and sorry for my english.
PD: The only free component I had found is OpenGLAP, by Allan Petersen.
I have not tested it at all, but still looking for alternatives.
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Martin Zwerschke Guest
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Posted: Sun May 16, 2004 9:30 pm Post subject: Re: Using OpenGL with Builder 6 |
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Hi Miguel,
| Quote: | Any component?? Any piece of advice?? #include <GL/glut.h> is enough??
PD: The only free component I had found is OpenGLAP, by Allan Petersen.
I have not tested it at all, but still looking for alternatives.
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I have done some experiments with:
OpenGLPanel by
Daniel Plakosh at <dplakosh (AT) cobweb (DOT) net> or
<dplakosh (AT) sei (DOT) cmu.edu>
and it worked fine, even on C++ Builder 6 (if you comment out some
#includes, that are not available an not necessary on BCB6)
greetings,
Martin
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Miguel Angel Polo Guest
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Posted: Mon May 17, 2004 2:07 pm Post subject: Re: Using OpenGL with Builder 6 |
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Martin Zwerschke wrote:
~ > I have done some experiments with:
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OpenGLPanel by
Daniel Plakosh at <dplakosh (AT) cobweb (DOT) net> or
[email]dplakosh (AT) sei (DOT) cmu.edu[/email]
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Thx a lot :)
I founded it here http://www.cobweb.net/~dplakosh/
| Quote: | and it worked fine, even on C++ Builder 6 (if you comment out some
#includes, that are not available an not necessary on BCB6)
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I see there are only Builder 5 component (and the BCB4 one), but I
assume it works with Builder 6 with no problems.
Same to you.
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Martin
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