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Using OpenGL with Builder 6

 
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Miguel Angel Polo
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PostPosted: Wed May 12, 2004 11:08 pm    Post subject: Using OpenGL with Builder 6 Reply with quote



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Hi

I'm programming an app (a L-System editor and viewer) and I wanted to
embed my OpenGL graphic output inside my app.

The planned GUI is something like that:
~ _______________________________
Quote:
-------------------------------|
|----------------------||
o s | ||
t t | ||
h u | ||
e f | OpenGL window ||
r f | ||
|______________________||
_______________________________|

The goal is to have the possibility of changing L-System rules and
propierties and watch changes on-the-fly, and I'd rather show all the
elements in the same window.

Any component?? Any piece of advice?? #include <GL/glut.h> is enough??

TIA, and sorry for my english.

PD: The only free component I had found is OpenGLAP, by Allan Petersen.
I have not tested it at all, but still looking for alternatives.

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Martin Zwerschke
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PostPosted: Sun May 16, 2004 9:30 pm    Post subject: Re: Using OpenGL with Builder 6 Reply with quote



Hi Miguel,

Quote:
Any component?? Any piece of advice?? #include <GL/glut.h> is enough??

PD: The only free component I had found is OpenGLAP, by Allan Petersen.
I have not tested it at all, but still looking for alternatives.

I have done some experiments with:

OpenGLPanel by

Daniel Plakosh at <dplakosh (AT) cobweb (DOT) net> or
<dplakosh (AT) sei (DOT) cmu.edu>

and it worked fine, even on C++ Builder 6 (if you comment out some
#includes, that are not available an not necessary on BCB6)

greetings,

Martin



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Miguel Angel Polo
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PostPosted: Mon May 17, 2004 2:07 pm    Post subject: Re: Using OpenGL with Builder 6 Reply with quote



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Martin Zwerschke wrote:

~ > I have done some experiments with:
Quote:

OpenGLPanel by

Daniel Plakosh at <dplakosh (AT) cobweb (DOT) net> or
[email]dplakosh (AT) sei (DOT) cmu.edu[/email]

Thx a lot :)

I founded it here http://www.cobweb.net/~dplakosh/

Quote:
and it worked fine, even on C++ Builder 6 (if you comment out some
#includes, that are not available an not necessary on BCB6)

I see there are only Builder 5 component (and the BCB4 one), but I
assume it works with Builder 6 with no problems.

Quote:

greetings,

Same to you.

Quote:

Martin


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